
:Cringe
:data
Level = 2
Price = 10
Description = Increases your health and defense
:scripting
give("hp", 2)
give("hp", stat("level"))
give("adj_defense", 2)
give("adj_defense", stat("level"))
:data

:Testing_skill
:data
Level = 1
Price = 5
Description=Testing skill for damage_monster, monster_select, monster_stat.
:scripting
set("mon_num", "=", monster_select())
info("You selected monster ~mon_num~.")
#info("Monster 0 info: ~monster_stat 0 name~, ~monster_stat 0 hp~/\
#~monster_stat 0 maxhp~, ~monster_stat 0 attack~, ~monster_stat 0 defense~")
info("attack a monster:")
damage_monster()
info("and again:")
damage_monster(rng(100, 100))